![]() ![]() T the end of the day, an avatar will only still be as good as its creators make it. Longtime reader Adeon, who was very active in SL before jumping into VRChat, makes a case for the latter, arguing that it's more a matter of the VRChat user community preferring non-realistic avatars: Low poly to the extreme.ĭoes anybody know what is the reason for that? Is it just because everyone on purpose choose shaders that look flat? Or is it because of the technical limitations? I can't understand how the game based on 15 years newer engine can produce results that are so much worse visually than Second Life. In addition to shading, the quality of models is also not looking good. I understand that everybody likes to use cartoon shaders on VRChat, but even for cartoon the quality of shading I see seems awful, dark and flat. All characters seem to be completely flat shaded. So I was wondering how come VRChat looks so terrible? In the screenshot in this article, shading is so bad it's almost impossible to see anything. Which is supposed to be light years ahead of SL's dated engine. I read many comments here recently about how VRChat uses more modern technology, custom shaders from Unity etc. ![]() This growth inspired "Timo" to ask why so many VRChat avatars seem so low detail, as compared to Second Life: Good reader discussion in last week's post about VRChat's new peak usage numbers.
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